The Battle Cats Knowledge Base

pointer events vs mouse events

IE10 provides a MSGesture object that’s going to help us. Since we are tracing multiple pointers, then we’ll need to keep track of the last point of each of the active pointers, instead of just a single pointer in the last example.

This means that you shouldn’t use the same event handling code for events from the different APIs, unless you know what you are doing, as the events do not play out the same way. vs. Touch Events. Now, when you move your finger inside the canvas element, it behaves like a mouse pointer.

For our first example we’ll capture pointer input and display the coordinates of the pointer in the browser. – Simple touch sample step 3 with MSPointers and mouse fallback

Now that we’ve seen how to handle multi-touch, let’s see how to recognize simple gestures like tapping or holding an element and then some more advanced gestures like translating or scaling an element. Corners.js simply creates four divs (with the append function) and places them on top of the main element in each corner with the appropriate CSS classes. This will make transitioning to pointer events much easier. Problems. Majority of the web applications are designed for mouse input. The Pointer Events API specifies a way to handle mouse, touch and pen inputs at the same time, without having to code for separate sets of events, mouse events, and touch events. Majority of the web applications are designed for mouse input. – Simple touch sample step 1 with CSS -ms-touch-action The W3C created a new Working Group and it has already published a last call working draft based on Microsoft’s proposal. But what about mousemove? A very important thing is to set touch-action CSS property to none when dealing with touch.

We want the next example to work like this: when we detect a pointerdown event, then we want to start tracing the pointer’s coordinates.

This makes sense, when you consider that there can only be a single mouse input at a time. Receive monthly updates on the world of mobile dev. Pointer Events are supported in all browsers except Safari. The difference is that developers can write to a more abstract form of input, called a “Pointer.” A Pointer can be any point of contact on the screen made by a mouse cursor, pen, finger, or multiple fingers. You’ll find the values described in this article: Guidelines for Building Touch-friendly Sites. in case of orientation change, accidental input e.g. i.e. If you’d like to go even further and support all browsers & all touch implementations, you have two choices: 1 – Write the code to address both events models in parallel as described in this article: Handling Multi-touch and Mouse Input in All Browsers, 2 – Just add a reference to HandJS, the awesome JavaScript polyfill library written by my friend David Catuhe, as described in his article:  HandJS a polyfill for supporting pointer events on every browser.

Touch & maintain only one finger on the image or do a long mouse click on it, the corners appear. .st1{fill:url(#SVGID_1_);} In the table below, orange indicates work in progress. Note: the white border, the corners & the background image are set via CSS defined in toucharticle.css.

// based on the pointers provided during the MSPointerDown event, // We're removing the corners on pointer Up or Out, // To avoid having the equivalent of the contextual – MSGesture sample 2: MSGestureChange, – Handling Multi-touch and Mouse Input in All Browsers : the polyfill library that should help a lot of developers in the future In this example, we define a function draw which draws a rectangle on the canvas with the following code: There is also a new function getOffset which is applied to the pointer’s coordinates (this is explained below). This is intentional. So to do the same job, they have to duplicate the code or bring an unnecessary if-else to handle both mouse and touch. The Pointer Events will aggregate those differences and will you build some custom code for each devices’ specifics. This means that you can take the HTML element and throw it on the screen using your fingers and the animation will be handled for you. Logically, with all the details shared in this article and associated links to other resources, you’re now ready to implement the MSPointer Events model in your websites & Windows Store applications. You’ll see than when you’re moving the mouse inside the canvas element, it will draw a series of blue squares.

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